> For the complete documentation index, see [llms.txt](https://pearl-diver.gitbook.io/pearl-diver-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pearl-diver.gitbook.io/pearl-diver-whitepaper/introduction/inspiration.md).

# Inspiration

In our quest to entice players, the team is building the game on two solid pillars that resonate with both the practical and adventurous sides of life.

The first pillar revolves around education and empowerment. We strongly advocate for equipping individuals with the necessary knowledge and skills to navigate the complex realm of personal finances. Our game acts as a catalyst for learning effective financial management, empowering players to make informed decisions that align with their goals and in-game aspirations. By promoting financial literacy, our aim is to empower players to lead more financially responsible and thereof more comfortable lives.

Complementing the serious side of our game, the second pillar embodies the spirit of adventure and excitement. We have drawn inspiration from the captivating game Age of Exploration, where the seas were the playgrounds of the brave and the curious. Picture yourself on thrilling expeditions, where unexpected encounters with rival vessels and mysterious quests to uncover hidden treasures await. We take inspiration from beloved strategy games like the ANNO series and timeless classics like Monopoly, infusing our game with a sense of strategic gameplay and exhilarating escapades.

By seamlessly blending these two pillars, we proudly introduce Pearl Diver to the world. It stands as a pioneering idle game that uniquely integrates real-world market dynamics, allowing the players to engage with emerging in-game markets which are mirroring the actual economic landscape. This is just the beginning of our journey to create a vast and immersive world that captures the hearts and minds of players worldwide. A world filled with different settings, stories, memorable and charismatic characters, and of course – player ambitions.<br>

The team drew inspiration from the following titles:

* **Visuals: Vibe, feel, camera, and colors** – Anno 1602, Anno 1503; Tropico 6, Age of Empires 2, Forge of Empires
  * The classic isometric strategy camera view has aged very well and is easy to navigate. This makes it possible for both younger and older audiences to understand what is happening on the screen. The traditional tile-based system allows for each newly added asset (e.g. tree, ship, building, etc.) to be reused in multiple combinations with other assets, drastically increasing the speed with which the team can generate playable game content.
* The juicy color palettes used in the aforementioned projects add a unique adventurous vibe to the game, associated with risk, luck, and responsibility, which fit perfectly with the game's setting.
* **Visuals: Characters** – Sea of Thieves, Sid Meier’s Pirates, Darksiders II
  * The slightly exaggerated character proportions and overall cartoonish visual style are readable at all zoom levels, which helps to understand what is happening in the game to all audiences. It also ages extremely well, ensuring that the game graphics do not become outdated too quickly and providing a sound reason for younger blockchain-savvy players to stay in the project longer.
* **Gameplay and Mechanics** – CoinmarketCap, Idle Farming Empire
  * Traditional cryptocurrency market mechanics that engage all users, regardless of their age group and demographics, involve checking coin and token prices several times a day in order to make calculated decisions about whether to buy or sell something. This makes all of Pearl Diver's potential target audience familiar with the game core loop actions out of the box, removing the usual onboarding funnel friction and making the whole user acquisition process through popular advertisement networks cheaper. Additionally, it puts the game in a market segment with less competition from other blockchain games.


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